Unity 6 Optimized

Cross-Platform Ads.
Solved In Minutes.

The ultimate inspector-driven monetization framework for Unity. Automate AdMob, CrazyGames (WebGL), Firebase, and GDPR compliance with zero boilerplate code.

Explore Documentation
CrazyAds Editor Window

Core Automation Modules

01

One-Click Firebase & Platform Setup

Forget manual Gradle configuration. CrazyAds automatically sets your bundle ID, detects your Firebase SDK, and injects the necessary Custom Main Gradle templates required by Unity 6 to prevent build crashes.

Firebase Setup Demo
02

Smart Ad Toggles & Generation

Select which ads you want (Banner, Interstitial, Rewarded) using simple UI toggles. CrazyAds dynamically generates a clean, bug-free AdsManager.cs script tailored exactly to your selections. No dead code, pure performance.

Script Generation Demo
03

Native WebGL (CrazyGames) Support

Write your logic once and deploy anywhere. The generated AdsManager automatically routes your ad calls to AdMob when building for Android, and to the CrazyGames SDK when building for WebGL. True cross-platform freedom.

WebGL Routing Demo
04

Mandatory GDPR (UMP) Compliance

Protect your EU ad revenue without reading confusing Google docs. CrazyAds automatically injects the latest User Messaging Platform (UMP) consent flow, ensuring your game is 100% compliant before loading a single ad.

GDPR UMP Demo
05

Editor Testing & Play Store Optimizer

Test your ads right inside the Unity Editor with our generated Debug UI (GDPR is safely bypassed in-editor). Ready for launch? Hit the 'Optimize' button to instantly apply IL2CPP, ARM64, and Target API rules for the Google Play Store.

Editor Testing Demo